Can I Link Two Channels?
Mar 10th
In any case, linking two channels together is very easy, as it only involves setting two channel modes – the first sets a limit of X people that can be in the channel, and the second sets the channel to send people to after X people have joined the main channel. Also, you are not limited in the number of channels that can be linked together, with the exception that a channel can only forward users to one channel. #Chan1 can forward to #chan2, which can forward to #chan3, etc.
lSo if I wanted to forward my channel #Inara to #Adria, I would do the following:= Channel may hold at most of users [o] (This mode is a lowercase L, not a capital i)
L= Channel link (If +l is full, the next user will auto-join ) [q]
/mode #Inara +lL 1 #Adria. If I wanted to always have the channel set like that, so that nobody could change it, I would use chanserv’s mlock option, and do: /msg chanserv set #Inara mlock +lL 1 #Adria.If you are linking an old channel to a new one (i.e. you’ve moved channels), the number must be 1, and there must be someone in the channel for it to work (note: botserv bots do not count. It can be a bot that you run though). If you have linked a primary channel to an overfill one, the number can be anything equal to or greater than 1.
NOTE: Linked channels do not share the same permissions, you will need to add people to the aop/sop/hop/vop lists in each channel.
Should you have any questions about linking channels, feel free to leave a comment here, or to join #help and ask in there.
What Do YOU Want To See?
Feb 24th
Here are the ground rules:
- It should have something to do with the website, especially the parts that are driven by WordPress (basically everything except the forums), as that is my primary area of responsibility.
- It should be something that can be done in 12-24 hours. My break is only a week long, and as much as I love GeekShed, I don’t want to undertake something that will take the entire break.
- It should be something that will benefit the majority of users (i.e. not a post about why people should join your channel).
- Obviously, the suggestion must conform to the Network’s Terms of Use.
I will be leaving comments on this post open for a week, at which point I’ll close them and decide which item I will be working on.
If you have any questions or need something clarified, please /join #help and speak with Ryan, or you may post in this topic on the forum. Please leave comments here for suggestions only.
How Do I Embed My Chatroom Onto My Website?
Feb 22nd
One thing to note before starting is that you need to be able to post HTML, and not have it filtered. If you are using wordpress.com, or WPMU and are not the site/super admin, your HTML is filtered and you will not be able to see the chat box when you post the post/page you’re trying to put it onto. If you cannot post HTML, it will not work because it will treat the code as text instead.
Having said that, here are 5 easy steps to embedding your chat onto a site.
- Get the embed code from our website. At the very minimum, you should change the channel name. Unless you know better dimensions for your site’s layout, it might be best to leave the default size; you can always change that later (it is just two variables in the embed code).
- Add a new Page or Post like you normally would, and give it a title. While still in the visual editor (if you use it), feel free to add anything that you would like above and/or below the chat box and associated items.
- Next, if you aren’t already in HTML mode, click on the HTML button.
- Paste in the code you copied from step 1 in the appropriate place (depending on if you added text for above/below [step 2]). At this point, you will see the code, which may not make sense to you. Click the Save Draft button, then Preview.
- Depending on your theme, you might need to change the size of the chat. Once you are happy with how it looks, Publish the post.
New Staff Member – CCMike
Feb 21st
In an attempt to fill the gaping hole left by Kyle’s resignation, we have asked CCMike to join the GeekShed staff team. He kindly accepted this offer and we are thrilled to have him on the team. CCMike has been on GeekShed and its predecessor for 5+ years and is a great friend to many.
Like any new staff member, Mike has a lot to learn but we are confident that he will take this in his stride.
Can People on GeekShed See My IP Address
Feb 17th
Every now and then, a question that arises in #help is if people can see the IP address of another individual. Since GeekShed encrypt users’ IP addresses and hostmasks the short answer is no, other people can not see your IP address.
The long answer is the following:
The only people that can see a user’s IP address is the user, and network staff. Anyone else will see an encrypted version of the IP address, or an encrypted version of the hostname if the IP address was able to be resolved.
Examples:
- Instead of seeing host127-68-124-93.range127-124.virginmedia.com, other users will see protectedhost-A8B9B24A.range127-124.virginmedia.com
- Instead of seeing 134.65.154.12, other users will see AD171E0.223C44F1.789AD83A.IP
Some users claim that they are able to see the IP address of other users. This is incorrect. What they are seeing is the IP address of the page they see when they try to visit a domain that does not resolve.
Examples:
- If they claim to know the IP address of a staff member, with the geekshed.net vhost, the IP they really see if that of the server the geekshed.net website resides on.
- If a user of OpenDNS claims to know the IP address of the virginmedia user (from the previous example), what they will really see is 208.69.36.132, which actually resolves to hit-nxdomain.opendns.com.
- Some clients may resolve the “primary” domain name itself, in which case the user would see 212.250.162.12 for virginmedia.com
Disclaimer: this all goes out the window if the user unsets usermode x, which is the mode that hides their IP address/hostmask. This mode is set by default on connect and is removed either by doing “/umode2 -x” or “/hs off”. If umode x ever gets unset it can be turned back on with “/umode2 +x”
Flash Client Upgrade
Jan 7th
We have now decided that it is time to upgrade TFlash to make it bigger and better. To this end, we contracted Mike Parks (BigRedPimp) of thinkrightgames.com to carry out the work. He is an incredibly experienced Flash developer and has made an exceptional job of the new Flash Client.
Today we have launched this new client and it should now be embedded on all of the sites that had the old Flash client embedded.
Development of the client started in early December and, since then, a team of testers have tirelessly tested it and removed bugs. We thank them for their help. If you do however find a bug, please report it using the address at the top of the new flash client.
BigRedPimp has put in a huge amount of effort with this project and we thank him unreservedly for his time and for doing this project for such a low cost. We are glad to call him a friend of GeekShed.
If you have any questions about the new Flash client, please come and see us in #help on irc.geekshed.net.
You can see the new TFlash at http://www.geekshed.net/chat/
GeekShed Management Script
Jan 5th
We have checked out the tags directory at http://www.geekshed.net/gs-script/ so you can find each version of the script. We recommend using the latest version (i.e. the one with the highest version number). The script is the one ending in .mrc. The .sig file is the GPG signature of the script and has been included from versions 1.8 for posterity. Public key Phil Lavin (Freelance Programmer) can be found on major key synchronizing servers.
Load it into the remotes section of your script editor just like any other script or place it in your mIRC install dir and type:
/load -rs gs-chanscript.mrcAny problems, come see us in #help on irc.geekshed.net
Login Service
Jan 4th
We hope to be able to use this service in the future for lots of cool areas of the site including web based nickname and channel registration.
What Ports Can I Use to Connect to GeekShed?
Jan 2nd
All servers also accept SSL connections on port 6697.
Should you experience difficulties in connecting, you can try another port or another server. Should you still have difficulties, you can post in the forums where someone will be able to assist you.
